Archive for the ‘design’ Category

Alpha tomorrow

May 12, 2009

Babe on a beam will be available for alpha testing tomorrow Wednesday 13 May 11am EST.

Send us your UDIDs to get in on the action.

20090506_Coming_Soon.2

One of the hardest parts of the this project is working out scope. More and more ideas are flooding in but at the end of the day, we’ve only got budget to release one level on spec. The audience will decide how far this game goes…

After a few uncertain days when our main development box died, we got quickly back on track this morning. Lots of things lining up for the beta release but I think we have enough to get out to testers with. It’s only a simple game after all and the target audience is probably not you lot! {;-)

Animations import gotcha

April 15, 2009

A few days slip by and then suddenly it’s over a week since my last post… Today’s work was all about trying to smooth out our animation pipeline. Due to the nature of the game (balancing a character with the iPhone’s accelerometer) we didn’t notice at first that animations were not being imported properly.

What at first seemed to be a minor issue turned into something more worrying – Unity seeming to add spurious keyframes to the FBX animations exported from Maya. Advice via the forums suggested that we needed to look at using an earlier FBX exporter but even with a 2006 version the same problem occured. What seems to have fixed the problem though was separating each animation into separate files. Initially we had grouped multiple animations into FBX files and cut these up in Unity. Doing the slicing in Maya seems to have done the trick. *touch wood*.

Waiting for Colorado to wake up to confirm this.

Starting the prototype phase

March 24, 2009
Baby art

Baby art

A good day. First 3D asset created – a partial hero model for us to start working out the asset pipeline. Apart from sound, the team is in place and looks like we’ll have a prototype up soon. Can’t wait!

A few headaches with spamhaus classing our server as a spam host – got it removed so team-members using hotmail can get their alerts. In the next life, I reserve the right to delegate all mail serverĀ  issues.

Disclaimer – this is just concept art on the iPhone, not Unity. I wish! Getting a nice toon shading is probably going to be a headache since the device doesn’t support the Unity ToonShader package.