Archive for July, 2009

Level 1 complete…

July 24, 2009

I hope you’ve found this little game development diary useful. It’s been a great learning curve for me as designer/producer. Big shout out to the rest of the Babe on a Beam team – Martin Simpson (exec producer and ideas man extraordinaire), Jim Terhorst (Tech Director), Jeremy Bondock (Art) and Basil Hogios (Sound).

Now we need you all to go out and buy the game so that we can afford to keep adding new levels. At which point the blogging continues…

Spread the word!

Babe on a beam gameplay video

July 18, 2009

Babe on a beam on AppStore

July 10, 2009

Babe on a beam is on the iPhone AppStore. Yay! Now to start thinking about the next release. Check it out, tell your friends, and let us know what you’d like to see!

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Apple administrivia

July 9, 2009

The good news first…Babe on a beam v1.0 passed Apple’s review process first time. Yay!

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The bad news… still not available on the AppStore. The company’s tax forms still waiting to be processed manually by Apple. *groan*

Apple requires developers to complete a Paid Applications Contract which (helpfully) does not materialise until you submit an application. After submitting your first paid app, check the iTunes Connect ‘Contracts, Tax, & Banking Information’ page to see what additional paperwork is in order.

Australian developers have the additional pleasure of submitting ABN and GST registration documents for manual review. It seems that Australian developers cannot offer paid apps without being registered for GST. That wasn’t an issue for us but it does seem like an unnecessary overhead for small developers earning less than $75,000.