Provisioning pain

Went through the tedious but necessary pain barrier today and yesterday getting my head around Adhoc distribution of the game. iPhone app distribution is anything but user friendly. What a ridiculously convoluted process!

bomb

It took me a long while to realise that to build an app for distribution outside of the Apple iPhone App Store  you need to use a Distribution Provisioning Profile (not a Developer Provisioning Profile) which does not allow the app to run directly from XCode. I don’t know if anyone else out there found this as confusing as I did but it certainly chewed up a few days. Generic error messages like “Unexpected error (0xE8000001)” really didn’t help either. A crucial missing piece of the puzzle involving creating a Code Signing Entitlements file does not appear in the Apple Development guide at all. The blogosphere is full of frustrated developers complaining about the process of signing their apps.  I can only imagine how many more apps there would be if the process for deployment was any easier. I was ready to explode with frustration a few hours ago. Now at least I can feel a huge sense of relief, if not accomplishment. It is just a software build after all. Back to the game itself.. And here’s hoping that our little fella doesn’t fall foul of Apple’s somewhat arbitrary content approval policies.

A day or two past our original alpha milestone, we have a couple of Adhoc test apps to play with. Anyone who wants to participate, register your device and we will be in touch.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: