Archive for May, 2009

iPhone screen died

May 14, 2009

My iPhone screen dies on first day of alpha testing. Look out for mushroom cloud over CBD if it is not replaceable today. About to hop on my bike and dash down to the Apple Store. *fingers crossed*

Best test report so far comes from Twitter. We’re on as @napkingames

bettinac: @michela my iphone has been hijacked by 9 & 13 yr old girls going crazy over #babeonabeam

Alpha tomorrow

May 12, 2009

Babe on a beam will be available for alpha testing tomorrow Wednesday 13 May 11am EST.

Send us your UDIDs to get in on the action.

20090506_Coming_Soon.2

One of the hardest parts of the this project is working out scope. More and more ideas are flooding in but at the end of the day, we’ve only got budget to release one level on spec. The audience will decide how far this game goes…

After a few uncertain days when our main development box died, we got quickly back on track this morning. Lots of things lining up for the beta release but I think we have enough to get out to testers with. It’s only a simple game after all and the target audience is probably not you lot! {;-)

Provisioning pain

May 6, 2009

Went through the tedious but necessary pain barrier today and yesterday getting my head around Adhoc distribution of the game. iPhone app distribution is anything but user friendly. What a ridiculously convoluted process!

bomb

It took me a long while to realise that to build an app for distribution outside of the Apple iPhone App Store¬† you need to use a Distribution Provisioning Profile (not a Developer Provisioning Profile) which does not allow the app to run directly from XCode. I don’t know if anyone else out there found this as confusing as I did but it certainly chewed up a few days. Generic error messages like “Unexpected error (0xE8000001)” really didn’t help either. A crucial missing piece of the puzzle involving creating a Code Signing Entitlements file does not appear in the Apple Development guide at all. The blogosphere is full of frustrated developers complaining about the process of signing their apps.¬† I can only imagine how many more apps there would be if the process for deployment was any easier. I was ready to explode with frustration a few hours ago. Now at least I can feel a huge sense of relief, if not accomplishment. It is just a software build after all. Back to the game itself.. And here’s hoping that our little fella doesn’t fall foul of Apple’s somewhat arbitrary content approval policies.

A day or two past our original alpha milestone, we have a couple of Adhoc test apps to play with. Anyone who wants to participate, register your device and we will be in touch.