Design tweaks

20090427_babeBig happy face on baby and big happy face on me as the most complex part of the game slots into place – the failure sequence when our character loses its balance and falls off. That little green bit under the baby’s but is nothing rude, just the geometry actually being balanced in the game.

Jim has rearranged the code to make it a lot easier for us to lay out animated sequences as well. Whetting my appetite to get Sanctuary running on this engine.

Next stop – the GUI…


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