Animation Testing

The outcome of this week’s problems importing animations has been a pause to look back whether we did enough testing of our pipeline. In all the excitement of getting the core game mechanic underway, I think it’s fair to say that I ignored the devil in the detail. Not only were we never getting precisely the correct animations playing in Unity but we didn’t plan for testing precision. After a few hours of going around the houses (easy enough in a small team) we have now got a rudimentary ‘Animation Tester’ scene going in which it is easy to preview any and all animations in Unity independently from gameplay. Our little game doesn’t require anything too complex in terms of bespoke tools but the scripting support for auto-generation of scenes and builds is pretty impressive. Mind whirring as to how to take advantage of this for future projects… but really need to finish this one first.

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