Baby is balancing


A day of firsts all round. We got a set of basic assets into the project to test the balancing mechanic. Already I can see that with the proper attention to tweaking difficulty this could be fun to play around with. I’m inspired a litttle by Pocket God which has done really well on the basis of it being more entertainment than game.

A few hiccups setting up the asset management pipeline. I gave up trying to get the Unity Asset Server running on Debian and set up a new CentOS box specifically for unity version control. We have now tested checking in both art and code updates and while I’m still a bit suspicious of proprietary version control software (what’s under the hood?!) so far so good.

Unity really is quite amazing in its capabilities. Today I finally got a baby balancing mechanic to play with and there is hardly any code written so far.



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: