Baby is balancing

20090402_babe

A day of firsts all round. We got a set of basic assets into the project to test the balancing mechanic. Already I can see that with the proper attention to tweaking difficulty this could be fun to play around with. I’m inspired a litttle by Pocket God which has done really well on the basis of it being more entertainment than game.

A few hiccups setting up the asset management pipeline. I gave up trying to get the Unity Asset Server running on Debian and set up a new CentOS box specifically for unity version control. We have now tested checking in both art and code updates and while I’m still a bit suspicious of proprietary version control software (what’s under the hood?!) so far so good.

Unity really is quite amazing in its capabilities. Today I finally got a baby balancing mechanic to play with and there is hardly any code written so far.

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