Unity3D remoting working

Started my 30 day trial of Unity3D iphone. Today was spent getting remoting working. A cute feature whereby you can use the iPhone accelerometer to control the game on your Mac screen in a preview mode.

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I had to reissue all the provisioning profiles from yesterday as the Unity iPhone editor seems to enforce your Bundle Identifier starting with ‘com’. Perhaps I did something else wrong but by creating a new App ID in the iPhone Dev center account I managed to get everything working. It was good to finally see some local apps compile and get installed on my device. Now it’s time to start building the game scaffold.

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